It didn't take too long, did it? The Call of Duty: Zombies community figured out how to solve the secret easter egg quest in Die Maschine pretty quickly – and there's a good reason for that. It is not too difficult!
This is still only recommended for hardcore Zombies players, but the steps are much simpler. If you work with a dedicated team of four players, this secret quest might just be possible.
We'll go into all the details of this huge quest below. There are still plenty of secrets, so you're unlikely to find everything on your own - especially when an endless horde of zombies spawn.
How To Complete The Easter Egg Main Quest | Die Maschine Map Guide
Before you can start this Easter egg, you need to know some secrets. These steps can be performed in any order or performed while you are doing other things, but they are all important to the process.
- What You Need To Know: The Easter Egg Quest
These four steps are necessary to complete the Easter egg. Unlock the Pack-A-Punch is simple – just follow the waypoints.
- NOTE: Alternatively, you can acquire the DIE Shockwave by randomly finding it in a Mystery Box. The chances are low, but it is possible.
Stage #1: Give Logs to 3 Dark Aether Ghosts
- NOTE: The DIE Machine Wonder weapons are NOT needed for this step. You will need this and the upgraded variants for Stage 2.
Back to Dark Ether once you have the Ethereal bezel. You will find a ghost in three rooms of the Establishment. Collect the Personal diary in the medical bay on the desk with the computer – and three anomalies will appear.
Interact with the floating blue orb and a ghost will appear. Find the ghosts at the following locations in the Establishment.
- Medical Bay: On the lower floor, to the left as you enter from the property. Directly under the desk with the diary.
- Control room: On the right as you enter the control room from the facility.
- Particle accelerator: Next to the workbench.
You'll need to visit all three ghosts before leaving Dark Aether, so run towards each ghost and don't listen to their dialogue.
Stage #2: Activate the Medical Bay device and blast it with elemental power
- NOTE: Before you start this step, make sure you grab the DIE Shockwave. We will complete variant upgrades during this stage.
After activating all three ghosts, return to the Medical Bay and find the desk where you found the journal/ledger from earlier. Interact with the computer here to enter a password and reactivate the tube-shaped device.
The tube-shaped device will begin to glow purple. Now you need to unlock upgraded versions of PASS AWAY. shock wave Wonder Weapon and use them on this tube.
To complete the tube-shaped device step, you need to pull the four cylinders lowered on the four sides of the tube-device with a sacred clothe improved magic weapon. Each time you unlock a Wonder Weapon upgrade, run the tube-device and fire all four lowered rounds until one rises. Once it rises, it is permanently activated.
Shoot the device with the four Wonder Weapon upgrades to complete the step. Shooting the device is easy. The hardest part is getting all four Wonder Weapon variants.
Step 3: Tank Repair and Recontamination Agent Collection
With the device charged with all types of Wonder Weapon energy, return to the Dark Ether through a portal that appears between the Medical Bay et Particle accelerator. Go upstairs to the balcony outside the office and interact with another ghost orb.
Interacting with the Ghost Orb will cause another scene to play. You don't need to watch, just return to normal dimension and collect the dark ether key Medical Bay where the ghosts were summoned.
Then go to the tank destroyed Yard (spawn) - interact with four broken sections of the tank to repair it with the Dark Aether Key.
- After repairing the tank, a zombie will appear on the tank's turret. Shoot it to clear the way.
- Now run a Grenade Semtex (you can craft one at any workbench) or a Frag Grenade to the open tank lid. You can hit the hatch with semtex or throw a frag into the tank itself.
- Either way, the tank will fire a shell and destroy a tree downstream.
Go to the crash site to find the destroyed tree. On the ground next to the base of the tree, through the bedroom door, you will find the Decontamination agent. Take this article!
Step #4: Insert the decontamination agent and charge the device with a Megaton
Back to Medical Bay et insert the decontamination agent into the glowing red slot. The Decontamination Agent takes up your weapon slot while you hold it, so ask your friends to protect you from the Plaguehounds that spawn.
The red slot is located on the medical bay balcony, where the Dark Aether Wrench/ghost conversation appeared.
The computer will then request a subject for the canister/light tube device in the medical bay. To complete this step, you must lure a Megaton boss under the Medical Bay device. Damage it until it splits into two zombies, then attract the separate versions under the device.
They will be sucked into the device and complete this step. There is only one stage left to reach the final boss.
Step #5: Unlock Boss
Climb into the Medical Bay et all players must interact with the red computer you used previously. This starts a lock event which spawns many Megaton mini-bosses and Plaguehounds. Go back outside to eliminate them.
You can now access the final boss encounter. To fight it, interact with the Dark Aether portal in the Nacht Der Untoten area.
NOTE: You will want to be ready. Craft Monkey Cymbals, Turrets, Warmachines, Decoys, Stimulants and anything else that will keep you alive. The boss fight is very difficult.
Step #6: The Final Step
In Dark Aether, enter Omega Outpost and interact with the ghost orb in the corner, then return to normal size. Return to Omega Outpost and interact with the photo on the ground where the ghost appeared. Taking the photo will initiate the final boss.
For the boss, your goal is to protect Orlov as he destroys the particle accelerator at three different points. Zombies, Megatons, and Plaguehounds will constantly spawn, so you'll need to protect it to speed up the process. As long as it is attacked, it will be interrupted and it will take longer.
Complete all three phases and you will leave the Dark Aether. You have 1.30 p.m escape the Yard (spawn) and exfiltrate from the level. Watch out for the lightning beams on your way out - they're extremely damaging.
By completing the Easter egg, you will earn the " Seal the deal« Achievement / trophy