PS5 gets 'improved visual quality and lighting'
Earlier this month, EA shared its plans for next-gen Star Wars: Squadron upgrades.
The bottom line was that the Xbox Series X/S consoles would get a 120 FPS option, while the PS5 would simply be bolstered by âimproved visual quality and lighting.â This patch rolled out this week and did just that. Update 3.0 is now live for all Squadrons players, which adds several switches to the Series X/S editions, and âthe same resolution and frame rate as PS4 Proâ for PS5.
But there's a bit more here than new visual highlights. The Fostar Haven map is now available for Air Combat and Fleet Battles modes, and numerous bugs have been fixed on all platforms. HOTAS (hands on throttle-and-stick) rigs will also now work with devices supporting up to 128 buttons: a drastic upgrade from the previously supported 40. It's enormous! Developer Motive was very supportive of the classic flight sim pre-launch and they stuck to that philosophy.
Plus, there are also more cosmetics, including a paint job âinspired by classic Star Wars toys from Kenner Products.â Going off on a tangent, if you're even remotely fond of toy history, gift a watch to The Toys that Made Us on Netflix. They have an episode dealing specifically with the long and messy history of Star Wars products.
If you're more interested in the details of the patch notes, you can find an overview of the general upgrades below, or the full notes here.
Update 3.0 Release Notes [EA]
General
- Added Fostar Haven as a map for Dogfight and Fleet Battles (Solo/Co-Op vs AI and PvP)
- Added next-gen improvements
- The game now supports up to 120FPS and up to 4K on Xbox Series X | S
- Added option for Xbox Series X players | S to prioritize enhanced visuals or improved performance
- Improved visual quality and lighting on PS5
- Added variable frame rate support for TVs and monitors that allow it
- The game now supports up to 120FPS and up to 4K on Xbox Series X | S
- Fixed an issue where the game could crash when changing loadouts
- Improved support for matchmaking between players with very different loading times
- Players who have not completed loading at the start of the match will now have an additional time window to join the match in progress rather than timing at the start.
- Adjusted the brightness of light sources on PC so they are no longer too bright in some cases
- Fixed an issue where Esseles sky color seemed to change when entering/exiting the station
- Fixed an issue where the menu voiceover accessibility feature could not be read after entering a lobby
- Fixed an issue where Steam players could fail to login if their screen name included certain Unicode characters or emojis
- Various stability improvements and minor bugfixes.